PadrãoShiny
Gênero: 100%
Felicidade base: 0
Experiência base: 295
Taxa de captura: 10
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Quark Drive: Se Electric Terrain estiver ativo ou o Pokémon usar um Booster Energy, o stat mais alto aumentará em 1,3x, ou em 1,5x se for a Speed.
Base stats
HP
Atk
Def
SpA
SpD
Spe
Level 50
Level 100
150 197
290 384
69 136
134 267
94 167
184 328
114 191
224 377
101 176
198 346
92 165
180 324
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SV
Move | Tipo | Categoria | Power | PP | Descrição | |
---|---|---|---|---|---|---|
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Confusion Level up | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Electric Terrain Level up Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Level up Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Future Sight Level up Machine Evento | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Hyper Beam Level up Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Level up Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Leer Level up | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Metal Burst Level up | — | 100 | 10 | If hit by an attack, returns 1,5x damage. | ||
Metal Claw Level up Machine | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Machine | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psycho Cut Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Psyshock Level up Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Quick Guard Level up | — | — | 15 | Protects allies from priority attacks this turn. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Sacred Sword Level up Evento | 90 | 100 | 15 | Ignores the target's stat stage changes. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Slash Level up | 70 | 100 | 20 | High critical hit ratio. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smart Strike Level up Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Solar Blade Machine | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Beam Machine | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Supercell Slam Machine | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Tachyon Cutter Level up Evento | 50 | — | 10 | Hits twice. This Move does not check accuracy. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Volt Switch Level up Machine Evento | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |
Cadeia evolutiva
1 nível evolutivo.
Descrição In-game:
Violet
There was supposedly an incident in which it launched shining blades to cut everything around it to pieces. Little else is known about it.
Scarlet
It resembles a mysterious object introduced in a paranormal magazine as a cutting-edge weapon shaped like a Cobalion.
Moves que aprende
Gen IX
Level up | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Leer Level 1 | — | 100 | 30 | Lowers the foe(s) Defense by 1. | ||
Confusion Level 1 | 50 | 100 | 25 | 10% chance to confuse the target. | ||
Metal Claw Level 1 | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Electric Terrain Level 1 | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Smart Strike Level 7 | 70 | — | 10 | This Move does not check accuracy. | ||
Slash Level 14 | 70 | 100 | 20 | High critical hit ratio. | ||
Iron Defense Level 21 | — | — | 15 | Raises the user's Defense by 2. | ||
Psyshock Level 28 | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Psycho Cut Level 35 | 70 | 100 | 20 | High critical hit ratio. | ||
Flash Cannon Level 42 | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Sacred Sword Level 49 | 90 | 100 | 15 | Ignores the target's stat stage changes. | ||
Tachyon Cutter Level 56 | 50 | — | 10 | Hits twice. This Move does not check accuracy. | ||
Future Sight Level 63 | 120 | 100 | 10 | Hits two turns after being used. | ||
Volt Switch Level 70 | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
Quick Guard Level 77 | — | — | 15 | Protects allies from priority attacks this turn. | ||
Metal Burst Level 84 | — | 100 | 10 | If hit by an attack, returns 1,5x damage. | ||
Hyper Beam Level 91 | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. |
Machine | ||||||
---|---|---|---|---|---|---|
Move | Tipo | Categoria | Power | PP | Descrição | |
Agility Machine | — | — | 30 | Aumenta a Speed do usuário em 2 estágios. | ||
Air Slash Machine | 75 | 95 | 15 | 30% chance to causar flinch. | ||
Body Slam Machine | 85 | 100 | 15 | Tem 30% de chance de paralisar o alvo. | ||
Brick Break Machine | 75 | 100 | 15 | Destrói Screens, a menos que o alvo seja imune ao Move. | ||
Bulldoze Machine | 60 | 100 | 20 | Tem 100% de chance de reduzir a Speed de adversários em 1 estágio. | ||
Calm Mind Machine | — | — | 20 | Raises the user's Sp Atk and Sp Def by 1. | ||
Double-Edge Machine | 120 | 100 | 15 | Tem 33% de recoil. | ||
Electric Terrain Machine | — | — | 10 | 5 turns. Grounded: +Electric power, can't adormecer. | ||
Endure Machine | — | — | 10 | O usuário sobrevive aos ataques neste turno com pelo menos 1 HP. | ||
Expanding Force Machine | 80 | 100 | 10 | Se o usuário estiver em Psychic Terrain, o Power será 1,5x. | ||
Facade Machine | 70 | 100 | 20 | O Power dobra se o usuário estiver com burn/poison/paralysis. | ||
Flash Cannon Machine | 80 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Focus Blast Machine | 120 | 70 | 5 | Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio. | ||
Future Sight Machine | 120 | 100 | 10 | Hits two turns after being used. | ||
Giga Impact Machine | 150 | 90 | 5 | O usuário não pode mover no próximo turno. | ||
Gravity Machine | — | — | 5 | 5 turns: no Ground immunities, 1,67x accuracy. | ||
Heavy Slam Machine | — | 100 | 10 | More power the heavier the user than the target. | ||
Hyper Beam Machine | 150 | 90 | 5 | O usuário não pode se mover no próximo turno. | ||
Iron Defense Machine | — | — | 15 | Raises the user's Defense by 2. | ||
Iron Head Machine | 80 | 100 | 15 | 30% chance to causar flinch. | ||
Metal Claw Machine | 50 | 95 | 35 | 10% chance to raise the user's Attack by 1. | ||
Metal Sound Machine | — | 85 | 40 | Lowers the target's Sp Def by 2. | ||
Protect Machine | — | — | 10 | Prevents Moves from affecting the user this turn. | ||
Psychic Machine | 90 | 100 | 10 | 10% chance to lower the target's Sp Def by 1. | ||
Psychic Noise Machine | 75 | 100 | 10 | For 2 turns, the target is prevented from healing. | ||
Psyshock Machine | 80 | 100 | 10 | Damages target based on Defense, not Sp Def. | ||
Rest Machine | — | — | 5 | User sleeps 2 turns and restores HP and status. | ||
Scary Face Machine | — | 100 | 10 | Lowers the target's Speed by 2. | ||
Sleep Talk Machine | — | — | 10 | User must be asleep. Uses another known Move. | ||
Smart Strike Machine | 70 | — | 10 | This Move does not check accuracy. | ||
Solar Blade Machine | 125 | 100 | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. | ||
Steel Beam Machine | 140 | 95 | 5 | User loses 50% HP máximo. | ||
Stored Power Machine | 20 | 100 | 10 | + 20 power for each of the user's stat boosts. | ||
Substitute Machine | — | — | 10 | O usuário perde 1/4 de seu HP máximo para colocar um substitute. | ||
Supercell Slam Machine | 100 | 95 | 15 | User is hurt by 50% of its HP máximo if it misses. | ||
Swords Dance Machine | — | — | 20 | Raises the user's Attack by 2. | ||
Take Down Machine | 90 | 85 | 20 | Tem 1/4 de recoil. | ||
Tera Blast Machine | 80 | 100 | 10 | Se Terastalizado: Physical se o Atk > SpA; tipo = Tera Type. | ||
Volt Switch Machine | 70 | 100 | 20 | O usuário é trocado após causar dano ao alvo. | ||
X-Scissor Machine | 80 | 100 | 15 | No additional effect. | ||
Zen Headbutt Machine | 80 | 90 | 15 | 20% chance to causar flinch. |